Unity 2018.2 First Person Adventure Game Tutorial 4 - Mouse movement, camera & player rotation

In this series of tutorials you will learn how to program a First Person Adventure game in Unity in C#. In this fourth lesson you learn how to acquire mouse input in the X and Y axis in the form of a floating point number, and how to use these in rotating the player as well as the camera, so that you can move in the direction that you are facing.
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