Hugo Deconstructs - Rival Kingdom’s compositing - part 2 - Nuke Tutorial

In the video, I breakdown some of the compositing I did in the latest Game Cinematic Trailer for the game Rival Kingdom. I was the overall VFX Supervisor in this project made for Fire Without Smoke. This is not a Tutorial per say, more like a tips & tricks video about advance CG compositing using Nuke. In this part 2, I go over use of 2D elements with the help of Nuke’s 3D system and Position passes and we talk a bit about ZDepth and Defocusing in a realistic way. More to come in part 3 in the following we
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