Hands-on with Maxon: Intro to Rigging - Part 1 (of 6)
Join Cinema 4D expert instructor Joe Herman for a comprehensive six-part webinar series that will show you how to use the world-class rigging tools in Cinema 4D.
- What rigging is and why you need it
- Scope of the course
- What are joints?
- Making Joints and joint hierarchies
- Rigging a mechanical model (swivel lamp) without point weighting
- Aligning joints
- Applying parent constraints to bones
- Introduction to forward and inverse kinematics (IK and FK)
Download project files and course outline:
Rigging is a crucial skill to have in the field of computer animation, enabling you to animate fully articulated 3D characters, anthropomorphic forms, mechanical objects and more.
This series will start with the fundamentals and progress to accomplished rigging concepts, including point weighting, constraints, FK, IK and pose morphs. It will also cover other importa
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