Intro to Rigging in C4D: Part 2 - Point Weighting

Join Cinema 4D expert instructor Joe Herman for a comprehensive six-part webinar series that will show you how to use the world-class rigging tools in Cinema 4D. Follow Joe on Twitter & Instagram: @JoeHermanArtist Episode 2: Point Weighting - Explanation of Point weighting - Binding a mesh to joints - The Weight Tag - The Weights Manager - Painting weights - Applying weights - Normalization - Using the Mirror Tool to mirror bones and weights - Fan bones Download project files and course outline: Ask a question: askthetrainer@ Rigging is a crucial skill to have in the field of computer animation, enabling you to animate fully articulated 3D characters, anthropomorphic forms, mechanical objects and more. This series will start with the fundamentals and progress to accomplished rigging concepts, including point weighting, constraints, FK, IK and pose morphs. It will also cover other important topics such C-Motion, C4D’s powerful tool to generate cyclical moti
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