Changelog and Q&A
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Animation
* Animation: Add duration display to frame range settings Christoph Lendenfeld
* Animation: Gaussian Smooth operator for Graph Editor Christoph Lendenfeld
* Animation: Graph Editor - grey out area outside of normalization range Christoph Lendenfeld
* Animation: Auto frame curves Y extents when hitting normalize Christoph Lendenfeld
* Animation: Insert Keyframe only on active FCurve Christoph Lendenfeld
* Animation: Weight Paint select more/less for faces Christoph Lendenfeld
* Animation: Weight Paint select more/less for vertices Christoph Lendenfeld
* Bone relation lines: optionally draw between bone heads Sybren A. Stüvel
Build
* Build: changes needed to build on FreeBSD Shane Ambler
* Replace install-deps bash script by a python one, and only handle distro packages. Bastien Montagne
Compositor
* Realtime Compositor: Implement Anti-Aliasing node Omar Emara
Cycles
* Cycles: build Light Tree in parallel Weizhen Huang
* Refactor Light Tree to improve readability and efficiency Weizhen Huang
Geometry Nodes
* Geometry Nodes: Simplify retrieval of node dependencies Hans Goudey
* Geometry Nodes: Copy cached no loose edge status in realize instances Hans Goudey
* Geometry Nodes: Tag no loose edges after curve to mesh node Hans Goudey
* Geometry Nodes: Slightly improve curve to mesh performance Hans Goudey
I18n
* Extract asset catalog and asset names and descriptions Damien Picard
* Translate Node Add menus generated from asset files Damien Picard
* I18n: translate error messages generated with WM_report() and family Damien Picard
IO
* OBJ: improve UV values merging in the exporter Aras Pranckevicius
* PLY: improve UV values merging in the exporter Aras Pranckevicius
* Externals/IO: update fast_float.h to latest version Aras Pranckevicius
Metal
* Metal: Optimize SSR shader for Apple Silicon Jason Fielder
Timeline
* Timeline: draw cache in overlay so that it stays in sync with actually cached data Jacques Lucke
Transform
* Transform: expose hardcoded ’Rotate Normals’ key Germano Cavalcante
UI
* UI: Clicking camera icon while rendering should open render window Remy Fayet
* UI: Noto Emoji Font with Unicode 15.0 Updates Harley Acheson
* UI: support the primary clipboard for console & 3D text selection Campbell Barton
* Separate ColorRamp node name into Color Ramp Daniel Salazar
USD
* USD import fix: set active mesh color. Michael Kowalski
UV
* UV: Add option to Pack UVs using the xatlas strategy Chris Blackbourn
* UV: Add alpaca_rotate variant for improved packing efficiency Chris Blackbourn
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