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BLENDER TODAY #216
BLENDER TODAY #216
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CHANGELOG
PERFORMANCE
BMesh: Parallelize BMesh to evaluated Mesh conversion
Curves: Use shared caches for evaluated data
UI
Gizmo: add new cage2d draw style for circular shapes
Gizmo: add central point to circular 2D cage
Gizmo: add gizmo for adjusting spot light blend
Fix wrong spot light blend circle radius in viewport
EEVEE
Metal: Optimize GLSL to MSL translation. Improve cached compilation
CYCLES
Cycles: add non-uniform scaling to spot light size
Cycles: Enable MetalRT opt-in for AMD/Navi2 GPUs
Cycles: Prevent use of both AMD and Intel Metal devices at same time
Cycles: Reorganize Fresnel handling in Microfacet closures
Cycles: Use local atomics for faster shader sorting (enabled on Metal)
ANIMATION
Animation: Add “Select Linked Vertices“ to Weight Paint Mode
Animation: Add Operator for adding FCurve modifiers to more menus
Animation: Enable Pin Icon in the Dope Sheet
I/O
USD export: add scale and bias for normal maps
Fix T100028: Convert USD camera properties to mm from USD units
FBX Export: Speed up shape key weights and normals
IO: Harmonize UI for selection of axes in OBJ and Collada
GREASE PENCIL
Fix T104371: GPencil merge down layer duplicates wrong frame
GEOMETRY NODES
Geometry Nodes: add support for eye dropper for object input in modifier
Geometry Nodes: parallelize part of Duplicate Elements node
Geometry Nodes: Tweak menu location of sample nodes
Nodes: Add modal keymap for Node link drag
POTPOURRI
Sculpt: Don’t invert in geodesic mask expand keymap
Sculpt: Un-invert expand normal falloff
Fix: CustomData layers become unsorted in versioning
PyAPI: updates to which didn’t follow conventions
Fix T104316: Width of headerless panels on regions with overlap
FFMPEG: Change default AV1 encoder for “slowest“
Viewport Compositor: Platform support message
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