Tom Clancy’s Ghost Recon Breakpoint - Drones Assembly Lines

One of my favorite work I did on Ghost Recon : Breakpoint. I created and/or optimized most of the props in the drone assembly lines. From robotic arms, screens, tables, drone parts, and so on. I worked on these objects from : - Modeling from concept. - Texturing. - Rigging (in case of robotic props). - Optimizing drone parts from ingame battle drones. Additional credits for the team : - World builder : Alexandre Lutz - Level designer : Thibault Moulin - Animators : Julien Plard, Zygi Neviera| - Props concepts : Arnaud Kleindeinst.
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