Multi Threading Model in Paradox Games: Past, Present and Future - Mathieu Ropert - ACCU 2023
ACCU Membership:
Multi Threading Model in Paradox Games: Past, Present and Future - Mathieu Ropert - ACCU 2023
Slides:
Paradox grand strategy games are all about simulating history through various lenses (politics, economy, warfare, diplomacy, demographics...) in real time. Over the last 20 years, our games have become more complex and more demanding on CPU computations.
In this talk we will see how the threading model of the game simulation evolved over time to try and deliver the necessary throughput and latency required to keep the games fluid with more and more complex systems.
We will focus on 3 models, the “old“ which is shared by some long running production games such as Europa Universalis IV, Hearts of Iron IV and Stellaris, the “current“ model brought by Crusader Kings 3 and finally discuss some thoughts and ideas of what future game
4 views
4410
1477
1 week ago 00:04:18 1
Richard Bona ’Calm Down’ | KNKX
1 week ago 00:03:16 1
face - рэйман(slowed + reverb)
1 week ago 00:02:30 1
La Maison — Official Trailer | Apple TV+
2 weeks ago 00:02:36 1
Zune Lotoo Camping Shovel Folding Multitool, 18 in 1 Portable Survival Shovel Military Grade
2 weeks ago 00:18:58 1
Beautiful Jewelry Box Idea - DIY Embroidered Multi Purpose Storage - Recycle Old CD Creative Idea
2 weeks ago 00:02:16 1
Call of Duty: Black Ops 6 - Multiplayer Reveal Trailer
2 weeks ago 01:47:01 1
Лекция 5. Multithreading in C++ (потоки, блокировки, задачи, атомарные операции, очереди сообщений)