Volca Drum: Episode 5 (Noise and More)

This is the fifth video in my Volca Drum series (over 3 hours in all). After a brief digression (re: Episode 4) I get back to sound design and use the things we’ve learned in the first four videos to get new sounds. The first couple of sections are noise related. The last half of the video relates to what I call “hypertempo“ sounds (made by cranking the tempo way up). As for HEADPHONES? A lot of this video will benefit from headphones, but keep a volume control handy. It has been kind of a challenge to figure out levels/mixes for this video when the timbres, etc. are shifting around rapidly and extremely. Thanks for watching! TIMELINE 00:00 I’ve figured out some things about trapping sounds in the resonator effect since the last video. I feel like trying to keep parameter continuity when switching models helps but it may not be the main thing. Generally, if you trap a sound in the resonator (i.e. no more part hits happening) at low tuning, then going to high tuning seems to
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