So! In the new 2.8 update, the defaults are such that if you extrude faces you might get a weird glitch where some faces are transparent (you’ll know it when you see it)- it’s a super easy fix, though! Open material properties, go to “Settings“ and check “Backface Culling“- that’ll fix it right up!
Also! To find “CORRECT UVS“- since folks have been having some trouble- you have to make an edge loop first, and an adaptive menu appears in the lower left of the viewport giving you more options. You might ha
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