This is the final version of the singleplayer level I have been creating using CryEngine 2.
Scripting:
- Ambient music, dialogs, mission logic
- AI spawning including reinforcements
- Autosaves, objectivies
AI Navigation:
- Patrol paths
- Smart Objects for AI
- Forbidden Areas
- Boundary Areas
- AI Modifiers
- AI behavior - alertness
Level Layout:
- Landscape design
- White boxed
- Replaced with relevant objects
- Cover points
- Inaccessible areas (Invisible collision)
- Lighting
- Pickup placement
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1 week ago 00:32:15 1
САМЫЕ ОЖИДАЕМЫЕ ИГРЫ ПРО ПОСТАПОКАЛИПСИС 2024 ГОДА