Crysis 2007 - ges level walkthrough

This is the final version of the singleplayer level I have been creating using CryEngine 2. Scripting: - Ambient music, dialogs, mission logic - AI spawning including reinforcements - Autosaves, objectivies AI Navigation: - Patrol paths - Smart Objects for AI - Forbidden Areas - Boundary Areas - AI Modifiers - AI behavior - alertness Level Layout: - Landscape design - White boxed - Replaced with relevant objects - Cover points - Inaccessible areas (Invisible collision) - Lighting - Pickup placement
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