Bow Design in Hood: Outlaws & Legends / Jamie Smith (@Sumo Digital)

The ranged combat design in Hood: Outlaws & Legends posed an interesting creative challenge; how do you envisage a renowned Robin Hood legend in a gritty medieval inspired world, leveraging established genre norms and accounting for the expectations of the audience? This talk by Jamie Smith, Lead Game Designer at Sumo Digital, provides an insight into the design philosophy and development of the bow and arrow mechanics, before delving deeper into specific gameplay examples, such as considerations for competitive multiplayer versus singleplayer and how to make a player feel confident that they are going to successfully land a hit when their ammunition is scarce. This is complemented with proposed solutions to obstacles faced and justifications for design decisions made, predominantly informed by rapid iterative playtesting and player feedback. #DevGAMM #gamedev #gamedesign Contents: 0:00 – Intro 2:42 – Authenticity 14:47 – Accessibility 33:51 – Aesthetics 41:55 – Summary 42:38 – Q&A session Supported by Bel
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