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Where a game decides to roll its end credits has a massive impact on player behavior. It is a signal that the “intended experience“ has been completed, but as many games have extremely important optional content, this can end up causing players to miss out on what makes a game truly special. In this video, I try to work through the muddy waters of if it is better for developers to make sure players experience the best content in a game or be willing to let them miss things.
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Edited by Isaac Holland:
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Audio edited by HeavyEyed:
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