Modeling From High-poly to Low-poly in Blender
Let go over the process of converting a high poly 3d weapon model into a low-poly game-ready asset.
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TIMESTAMPS
00:00 - Intro
01:00 - Highpoly Overview
01:55 - Material IDs
03:05 - Rename Objects
06:25 - Remove/Apply Modifiers
06:50 - Delete Float Geo
07:05 - Adjustments
08:45 - Dissolving Geometry
09:15 - UV Unwrap is Next
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ARTSTATION -
DISCORD -
INSTAGRAM -
SKETCHFAB -
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GEAR n’ STUFF
Mic:
Wacom Tablet:
Huion Tablet (Cheaper Option):