How Graphics worked on the Nintendo DS | MVG

The Nintendo DS launched in 2004, with its Dual Screens it was a smash hit for Nintendo, selling over 150 million units. It’s graphics subsystem is a combination of Nintendo’s proven 2d tile based renderer and for the first time on a Nintendo handheld, introduced 3d graphics in hardware. How does it all work? In this episode we take a closer look. ► Consider supporting me - Watch Other Episodes in This Series: ► How Graphics worked on the Nintendo Game Boy - ► How Graphics worked on the Nintendo Game Boy Color - ► How Graphics worked on the Nintendo Game Boy Advance - Sources/Credits in this Episode: ► Nintendo DS Architecture A Practical Analysis - ► DS example/test programs - ► ODSL DS Homebrew Guide - http://osd
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