The Nintendo DS launched in 2004, with its Dual Screens it was a smash hit for Nintendo, selling over 150 million units. It’s graphics subsystem is a combination of Nintendo’s proven 2d tile based renderer and for the first time on a Nintendo handheld, introduced 3d graphics in hardware. How does it all work? In this episode we take a closer look.
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Watch Other Episodes in This Series:
► How Graphics worked on the Nintendo Game Boy -
► How Graphics worked on the Nintendo Game Boy Color -
► How Graphics worked on the Nintendo Game Boy Advance -
Sources/Credits in this Episode:
► Nintendo DS Architecture A Practical Analysis -
► DS example/test programs -
► ODSL DS Homebrew Guide - http://osd
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