In Part 9 we introduce a third weapon to the game, the MP5. This involves make some changes to the pawn blueprint and implementing more animations, followed by creating a simple and fully-functional automatic fire toggle system. Topics covered: Blueprint scripting, asset handling, animation blueprints.
LINKS:
Assets Download -
MP5 by Shy_Beast -
Part 8 -
Part 7 -
Part 6 -
Par