UE4 - Dynamic Tree Felling & Early Building Mechanics - Phase 1

Early stages of being able to chop a tree down dynamically and some rudimentary building mechanics being shown later. The trees are instanced static meshes painted on the terrain with the foliage tool. An instanced static mesh component blueprint senses which element of the foliage instances the player wants to interact with, and spawns an actor in its place, then hides itself. The interactive tree actor that gets spawned in has had a segment sliced out of it, cut up into 24 pieces. Outer Bark, Outer Rings
Back to Top