In this episode I talk about Nintendo’s method of making games, which helps this Japanese developer stand out from most other studios.
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Sources
Miyamoto on core concepts, time, and ambition -
Gunpei Yokoi and replacing the character with a dot -
A focus on jumping action -
Luigi’s Mansion is a game about using the vacuum -
Pikmin’s simple basic action -
Why Nintendo won’t make a new F-Zero game -
Miyamoto and form follows function