In this video I show to make a procedural bone texture in Blender that adapts well to different objects. The texture itself is based on studying a variety of different bone features. The model of the skull, used in the thumbnail and at the end to showcase the texture, was created by Hannah Newey and was uploaded to Sketchfab as a free model for educational use. The link to the source is provided below. A personal thank you to Hannah for making such a fantastic model available for educational purposes.
As always, CGFigures is best enjoyed at x2 playback speed, and until next time, you have yourself a great old day.
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