I’m a professional programmer who works on games, web and VR/AR applications. With my videos I like to share the wonderful world of programming with everyone!
What are “non-euclidean“ games and how do they work? We’ll discuss the inner workings of games like Antichamber and Superliminal as well as discussing the theory behind non-euclidean geometry.
References
HyperRogue trailer
Zeno Rogue
Unity stencil buffer tutorial
No! Euclid! GPY Ray Tracer game
Channel CNLohr
Hyperbolica trailer
Hyperbolica devlog #1
Channel CodeParade
Antichamber
Superliminal
Hyperbolica
HyperRogue
Music in in outro:
Besus y Abrazor - Rolemusic: available under a Creative Commons Attribution license
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