This is a compilation of the various forms of creative coding and generative art I have been doing recently. My work includes elements of geometry and algorithms with an emphasis on real-time 3D graphics. In short, I create and animate things with math and code.
A quick summary of things in the showreel:
* Procedural mesh generation
* Procedural animation with shaders
* Stochastic context-sensitive L-Systems
* Algorithmic botany (trees made with math and code)
* Realtime interactivity
* Immersive projection mapping with object tracking
You can read more about me and my work on my website and Instagram:
Instagram:
Website:
Original music: “Somewhere in the Cosmopolis“, 2022
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