How I built a realistic grass shader in UE5! Shader driven bend, clump, tilt, wind and more!
Files available as a Tier 3 reward on my Patreon:
Twitter:
Mastodon: @GhislainGir@
Links:
Ghost of Tsushima Tech Talk:
Tech Art Aid - Shader Optimization:
0:00 Intro
1:00 Context
2:28 WPO - Base Setup
4:37 WPO - Cards Rotation
11:00 WPO - Clumps
15:50 WPO - Wind
17:52 WPO - Bend
20:25 WPO - Camera Facing
25:53 WPO - Landscape Mask
27:53 Normals
34:55 Opacity
38:41 Pixel Depth Offset
40:00 Color, Spec & Roughness
40:34 Conclusion & Outro
Hey! I’m back with some more shader shenanigans... I hope the breakdown makes sense, I tried my best! :D
Cheers, thanks for your support :)