I continue to work on Brutal Fate’s core systems. The base arsenal is now about 95% complete (the only thing missing now is grenades, melee attacks, and rocket alt ammo) and I will move on to monsters and props next.
On this video I showcase some of the advanced functions that makes the game’s arsenal unique:
- Alternative ammo types.
- Attachment functions such as bipods and reserve sights.
- Blind fire mechanics.
- Weapon collision systems.
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