The Making of Titanfall 2’s ‘Effect and Cause’, Revealed by Respawn Entertainment Senior Designer
Titanfall 2’s stellar time travelling level, Effect and Cause, is arguably one of the most memorable gaming moments of the 2010’s.
I sat down with senior designer, Jake Keating, to hear about the level’s creation and the biggest challenges he and the team faced making ‘Effect and Cause’ a reality.
Many thanks to Rick Grubel from Respawn who filmed the interview with Jake.
And be sure to check out Chris ’Soupy’ Dionne’s GDC talk on Titanfall 2’s campaign here:
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