VR Body IK System for UE5

Download the Demo level to try it out and see if it’s a good fit for your project! This system provides a stable, realistic full body estimation system for VR in Unreal Engine 5. It’s designed to not get in the player’s way and has minimal impact on performance. It uses your velocity and a lot of carefully thought out linear math (not neural net based) to dynamically create foot targets, adjust pole vectors, and keep the player immersed by giving them a body that moves naturally and precisely. NO custom nodes, only existing blueprint features so that you’re in complete control of your project. There is a support channel for this product in my discord server! If you’re just curious about one or two things please ask on the marketplace product page so that other people can see it! Product Support / Inquiries Email: jakeplayable@ Discord: jakeplayable Discord Server (Support Channel)
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