Tim - Pt 16 - Facial Rig, Custom Bone Shapes, Shape Key Drivers

In this Blender 3D Tutorial series, I’m going over how to create a character in the style of Tim Burton. This series will cover the complete creation of the character, from a cube, to a finished, ready-to-animate character. This Part Sixteen goes over creating a rig to control the shape keys (shape key drivers) as well as sets up custom bone shapes to make the facial controls more indicative of what they control.
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