NOTE: Comments about the devkit itself are welcome, but comments about Sonic are off-topic and will be deleted. On this EU Megadrive, this is the correct speed for the game.
This is part 2 of a series of videos demonstrating the USB MegaDrive DevKit, the open-source hardware/software cartridge for debugging code written for the SEGA MegaDrive.
In this installment we’ll be looking at the GDB connection and the RAM-dump & bus tracing functionality, and we’ll use it to give Sonic infinite lives.
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