The True Scale of Whiterun: Skyrim in UNREAL ENGINE 5!
I made Whiterun in Unreal Engine 5 – at a more realistic and lore-accurate scale!
The purpose of this particular project was to visualise a more real-life scale to Skyrim – specifically the holds and cities. Now with traditional video game technology, that was rightfully impossible, especially eleven years ago. But now we have UE5 – and more importantly – we have Nanite. So let’s see how big we can go!
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Now, there aren’t any hard numbers as to the real-world populations of Skyrim – all we can say for certain is that it was much more than what was seen in-game.
As Todd Howard once mentioned in an interview: “All of our lore is obviously written as ideal, to say X province or city has so many people, but you can’t always actually pull that off on screen, or even store it, so you try to create a scale that feels good in game, that plays well and is fun
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