From the Ready or Not Development Briefing:
“By adding reflection probes (areas that determine where audio reflection/reverb occurs) throughout our maps, reverbs take on a much richer 3D sound. By doing this, we can create the impression that a sound is reverberating to the center of rooms, down hallways, etc.
On top of the reflection probes, we’ve also updated our reverbs in general, including changes to how materials affect reverbs. Rooms which are primarily concrete or wood, for example, now reverberate more accurately based on these factors.
This works with all sounds that are currently played in the game and will come at no extra performance cost!“
1 view
98
34
13 hours ago 00:03:54 1
GRITS - Ooh Ahh (My Life Be Like) (feat. tobyMac) OFFICIAL AUDIO
14 hours ago 00:02:13 1
The Kinks - Set Me Free (Official Audio)
14 hours ago 00:05:21 1
Coke Studio Bharat | Taqdeer | Donn Bhat x Rashmeet Kaur x Prabh Deep x Sakur Khan
17 hours ago 00:03:15 1
AGUST D ’사람 (People)’ MV
23 hours ago 02:53:55 1
Deep Chillout Mix ~ Chillstep music for Emotional soothing and comfort ~ Beautiful Deep Chill Music
24 hours ago 01:11:48 1
Spa Massage Music Relaxation, Peaceful Soothing Relaxing Meditation Music
1 day ago 00:03:50 8
Entheos - All for Nothing (Official Video)
1 day ago 00:00:00 1
852 Hz Healing Tone: Pineal Gland Activation & Healing, Awaken Intuition, Open Third Eye