The Secrets of GoldenEye’s AI Revealed | AI and Games

GoldenEye 007 is one of the most critically acclaimed games of all time, but how did they even get it to work on a Nintendo 64? In this episode I reveal the secrets of how a small team at Rare built the ultimate James Bond experience, with friendly and enemy AI that defined a generation and set the standard for FPS games moving forward. With help from Dr David Doak - who was the level and AI designer at Rare during development of the game. Want to catch my Design Dive episode on the legacy of GoldenEye 0
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