Procedural Noise using Sparse Gabor Convolution

Procedural Noise using Sparse Gabor Convolution Ares Lagae, Sylvain Lefebvre, George Drettakis and Philip Dutré SIGGRAPH 2009 Technical Papers ~graphics/publications/LLDD09PNSGC/ Noise is an essential tool for texturing and modeling. Designing interesting textures with noise calls for accurate spectral control, since noise is best described in terms of spectral content. Texturing requires that noise can be easily mapped to a surface, while high-quality rendering require
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