Crytek artist Joe Garth goes through the steps of creating a realistic forest scene using Megascans in CRYENGINE. This tutorial includes everything you need to know about importing Quixel Megascans assets, generating/sculpting a terrain, and building a realistically lit finished scene.
For more on Megascans:
For more on CRYENGINE:
Other CRYENGINE scenes from Joe:
Volumetric Clouds Tutorial:
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