MP System V3:
Magpul PMag by Farengar:
The 5th tutorial covers the process of modifying existing animations. To start things off though, we’ll complete the weapon skeleton creation in blender first.
There are many ways on how to animate. Probably the simplest approach is to take existing animations and simply altering them. Thankfully, the sequencer in combination with the control rig has become quite the powerful tool. This tutorial covers that very process for the “First Draw“ animation for both the body anims and the weapon anims.
The same is done for the “Reload Short“ & “Reload Long“ animations off-screen.
The next tutorial will be using marketplace animations and how to integrate them into the system using simple retargeting.
Video timestamps:
00:00 - Intro
00:55 - DCC Weapon Rig
03:42 - Control Rig & Sequencer Setup
09:25 - Sequencer - Weapon Animation
12:55 - Fixing Offset Errors
Script:
Music:
AMBIENT TECHNO || mix 001 by Rob Jenkins
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