Fluid Flux 2.0 - Coastline [Unreal Engine 5]

Fluid Flux: After over 6 months of development focused on large-scale maps with oceans, I am happy to introduce the update 2.0. The Fluid Flux 2.0 release delivers further improvements to facilitate a wide feature set robust, workflow-friendly, and versatile while keeping the needs of different sectors in mind. New features: - Water in this demo is NOT SIMULATED coastline domain is blended with the prebaked simulated state. - Up to 10k^2 of coastline area support - Large-scale surface mesh rendered using Niagara-based infinite grid mesh (64 particle meshes 128x128) - Three color slots ( shore, ocean, painter) and 24 predefined unique color schemes for easy customization. - New landscape material with wetness - Underwater SLW material that supports the time of day change. - Wave break, wave shadow, new detail map. - New displacement animation for wave generated from FFT. - Improved boat interactions - THERE IS MORE! Thank you for, watching, commenting, and subscribing.
Back to Top