A rudimentary swarming algorithm leads to some nice emergent behaviour.
Each member of the swarm chooses a target: the Player, if he is close enough, otherwise a different random member of the swarm every one second. It then moves towards its target until it gets too close, and then it moves away.
Observed behaviours:
1) When the player is absent the swarm maintains cohesion in a diffuse cloud.
2) The player can draw out individual members and lure them away.
3) If more than 2 or 3 members follow the p
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