Narrative in Games - Role, Forms, Problems, and Potential

In this 2013 GDC session, veteran designer Warren Spector covers his personal view view of the unique role of narrative in interactive entertainment, discussing key similarities & differences between narrative approaches appropriate to games and approaches taken by creators in other, seemingly similar media. Register for GDC: Join the GDC mailing list: Follow GDC on Twitter: GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
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