Creating sculpting topology for the body

In this episode, I’ll show you how I make my working topology for sculpting inside of Zbrush. Using 3ds max I’m going to retopologize my sculpt and create some poly groups before I jump back into Zbrush to transfer all the sculpting details. Music: Check out my stuff at the link below and help support the channel! ---- Found this useful, buy me a drink! ---- Free loot and cool loot, if you buy stuff thanks! It helps! http://c
Back to Top