Bleeding Edge - VFX Reel - Tobias Noller

This is a collection of the work I’ve done at Ninja Theory in the last three years for the game Bleeding Edge. I was responsible for nearly all the character effects (except for Mekko) and a lot of other vfx like status effects, respawn effects, post process effects etc. - I’ve also created most of the high-res vfx for our BE trailers, but unfortunately didn’t have the time to put another reel thogether. I’ll just link to the trailers:
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