Indie Storytelling and World-building in Realtime | Álvaro Garcia | Vertex
Telling your stories in a pitch, prototyping a video-game, or finding your designs is faster than ever. An overview of how Houdini in conjunction with Unreal Engine is used to build vast worlds and ideas, even when you are a small studio. We will see a glimpse of the behind the scenes of The Seed of Juna trailer, tackling all these topics.
Álvaro Garcia is an independent filmmaker and VFX artist. He grew up in Madrid and developed a passion for animation and filmmaking from an early age. He officially kicked off his career in 2010 as a 3D generalist. In 2014, Álvaro directed and produced a short animated film SUMER, which swept a number of selections and awards within the festival circuit, including an official selection at the Academy-qualifying Cleveland Film Festival. As a VFX artist, Álvaro has worked with a number of top facilities, including MPC and ILM, where he developed visual effects for a number of box office successes, such as The Jungle Book, Ready Player One, Avengers, and Pacific Rim.
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