I think that the sheer density of Bioshock 1 urges a lot of players to just accept that there’s a lot going on, while mostly only taking in the surface details. That’s how I viewed the game until a couple of months ago, when I had the idea for this video, and decided to look a bit closer at this massively clever game.
Essentially, every chapter in the game has a separate message, be it one based in Rapture’s history, or a parabolic message looking at the story of a single character, such as Sander Cohen. The purpose of this video, then, is to take a look at each individual chapter, and see how to expand on the games meaning as a whole.
And no, my name didn’t come from the Leadhead Splicer, and I know that Bioshock takes place in an ocean.
Patreon:
Discord:
Second channel:
Playable Teaser for my game:
The fantastically drawn map I u
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