An introduction and tutorial for a plugin for Unreal Engine 5 called Action Slicing. The plugin simplifies the process of visually slicing actors that utilize either static or skeletal meshes. It also adds functionality of slicing skeletal meshes in runtime during animation, without preparing the skeletal mesh beforehand.
Background music:
Adventure by Alexander Nakarada |
Music promoted by
Attribution 4.0 International (CC BY 4.0)
Adventure Beyond by Alexander Nakarada |
Music promoted by
Attribution 4.0 International (CC BY 4.0)
Village Ambiance by Alexander Nakarada |
Music promoted by
Attribution 4.0 International (CC BY 4.0)