I flattened the grass so you can preview the system better. So please don’t mind the looks of the landscape!
Get it on the marketplace: By Hyper
🔥Join the Hyper gaming and development Discord Channel for generic chat and support! Would love to speak to you there.
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Foliage Pickups
All pickups derive from the Pickup Master Blueprint.
Here you can configure:
Item Text and text height
Which mesh to spawn
How easy it is to pick up by configuring pickup radius to which the player has to look at
Respawn option and respawn timer
Option to respawn in random radius and define how far the radius can reach
If the pickup should simulate physics or not
Included examples:
Rock
Stick
Leaves
Fiber
Reeds
Heather
Interactive flower picking
Only snap the top.
Base of the flower stays and top regrows.
Uses Plant Master Blueprint
6 predefined flowers
Included examples:
Poppy
Camomile
Buttercup
Yarrow
Cornflower
Clover plant
Berry picking from bushes
5 Types of predefined berries.
3 Types of predefined bushes
Each Bush has multiple spawn points.
Configure with slider from 0 to 8 berries
Use of BerryPicking Master blueprint
Included examples:
Blackberry
Blueberry
Redberry
Purpleberry
Yellowberry
Features:
Interactive Foliage Pickup Master blueprint for all pickups, fully configurable
Berry Picking master blueprint for interactive berry picking from bushes.
Plant Master blueprint, to snap the top of the flower from the base.
Including example bushes, berries, flowers, plants, rocks, stick and more. Assets used from Kite Demo for example purposes.
Including example character, with grab animation
Fully replicated
Number of Blueprints: 46
Meshes: 33
Network Replicated: Yes!
Documentation: Heavily commented blueprints and examples. Also an overview map with documentation. Besides that an active Discord community with one on one contact with the developer (That is me, Eric)
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