Call of Duty: Cold War Zombies - ALL Changes from PRE-ALPHA to Present
main accounts:
@axiogod
@axio42
Good evening ladies and gentlemen! In this video, I decided to go through every change I could find in the Zombies game-mode from Cold War’s pre-alpha to now. Let me know if I missed anything, or if you have any questions. I’ll do my best to respond to everyone!
Imgur Album for Upgrades:
(Not available. Will compile later!)
CHAPTER 1: MENU / UI / GAMEMODE CHANGES
0:00-0:09 - Intro
0:10-0:49 - Menu, Map Selection, Game Modes
0:53-1:01 - Game Mode Customization
1:08-1:17 - Weapon, Perk, Field Upgrade, and Ammo Mod Upgrades had 5 tiers (Check imgur for each and every option)
CHAPTER 2: LOADING IN MUSIC STUFF
1:29-1:54 - Old loading screen Intro cutscene OG Starting music
2:03-2:30 - OG Round change music
2:38-3:06 - OG Power-Up announcer (Samantha IW Zombies)
CHAPTER 3: MAP CHANGES
3:16-3:30 - No Rampage Inducer
3:34-4:02 - Only one Crafting Table ( Flamethrower was available months before release)
4:06-4:20 - Stamin-Up Location slightly moved
4:27-4:53 - Crash Site without rocks - a much more open version than what we have today
4:57-5:14 - Switched Deadshot Daquiri and Juggernog positions
5:19-5:47 - Only one Armor Station ( Weapon Tier upgrades were not implemented)
5:55-6:11 - OG Power Switch Instant Dark Aether access
6:18-7:23 - OG Dark Aether Pack-a-Punch animation (no crystals different skybox)
7:28-7:44 - Instant Wunderfizz access (no waiting for 10 rounds...)
CHAPTER 4: GAMEPLAY CHANGES I NOTICED
7:58-8:15 - Megaton difficulty (much easier than final build)
8:21-8:44 - Cheaper Pack-A-Punch prices (significantly easier to get Tier 3 PAP)
8:49-9:11 - BO4 Combat Bow
9:15-10:00 - Deadshot Daquiri was broken (100% accuracy, 0 bullet spread)
10:06-10:38 - Exfil during Dog Rounds Chopper Gunner while Exfiling
Hope you guys enjoyed. MP video next, probably sometime in the upcoming weeks!
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