Making 3D animation look painterly (it’s easier than you think)

In this video, I’ll go over a surprisingly simple way to make your stylized 3D renders feel like a painting. I do it by painting over Object Space Normal Maps, which is not as scary as it sounds. This technique allows us to capture the feeling of a 2D painting while maintaining the flexibility of 3D. I used Blender, Substance Painter, Substance Designer, and Rebelle to make the stylized tea kettle scene. Thanks for watching :) Instagram: TikTok: @codygindy Chapters: 0:00 Intro 0:18 Top Five Favorite Things (about this technique) 2:19 Prerequisites 2:50 3 Basic Steps 3:05 Demo 4:30 Why does this work? 5:30 How Normals Work 6:39 Base color? 7:27 Conversions Frequently Asked Questions How do you paint World Space in Substance Painter/How do you paint on two channels at the same time? In this video, I’m painting on a custom channel. The only reason it’s “world“ is because that’s what I named it. Substance has no idea what it actually is and you can’t preview it as a normal map in the software. You’ll have to export it to your renderer to test it. Tyson explains the setup in this video: How do you convert your painted object space map to tangent space? You can just bake it again to a new image texture, but this time in tangent space. Just make sure your painterly object space normal map is plugged into your shader when you do it. Can I do this procedurally or semi-procedurally? Yeah! Check out these videos: Painterly shader with nodes: Brush strokes with geometry nodes: Snapping normals (this one’s in Korean, but is still pretty easy to follow from just the visuals): Can I paint the normal map in Blender? Yes! Check out these videos: #3danimation #blender3d #blender #blendertutorial #3dart #3d #painting #vfx #substancepainter #b3d #stylized
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