God of War - In-depth PC & PlayStation Technical Analysis

With Sony making strides to expand its marketplace with big yet delayed releases on PC, they do not come bigger than God of War on PC. Following my coverage of the PC port over on IGN, here I go deep on many technical and logistical reasons and choices of that port. Why DX11? A thorough and complete PC performance analysis across AMD and Nvdia, CPU usage, Input latency improvements, loading and more. What are you waiting for, hit that play button now! Chapters 0:00 Intro, details of the PC version and game 1:58 The PC port & why choose DirectX 11? 8:49 Image quality improvements DLSS, FSR, Checkerboard & Native including performance gains 16:57 Visual improvements, PC settings and performance impact over PS4PRO 21:40 Detailed performance comparison Nvidia, AMD, PS4, PRO, PS5 27:35 Loading times, Input latency across console and PC 29:40 Summary of port and AMD GPU improvements to come Horizon PC:- Death Stranding DC:-
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