Will Tomb Raider (1996) benefit from a 3dfx Voodoo with 8MB of video memory?

Let’s explore the first Tomb Raider game, which was launched in 1996, a month before the 3dfx Voodoo was available for purchase. At the time of its release, the game was exclusively available with a software renderer. However, within a few weeks, gamers were in for a pleasant surprise. Join me on this journey as we delve into this gaming classic and examine whether the game benefits from the modified 3dfx Voodoo with 8MB of video memory, and if it improves its performance. You can support me on Patreon: 0:00 Intro 1:23 Test System 4:14 Tomb Raider Intro 7:39 Gameplay 10:07 3dfx Voodoo 12:09 Frame rate capture tool 12:47 Benchmarks 16:18 Conclusion
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