Code-It-Yourself! 3D Graphics Engine Part #1 - Triangles & Projection
This video is part #1 of a new series where I construct a 3D graphics engine from scratch. I start at the beginning, setting up the project, then discuss vertices and triangles. Next a description of how 3D coordinates are converted into on-screen 2D coordinates using a projection matrix. This results in seeing a cube being rotated in 2-axis and translated.
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Twitter: @javidx9
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