Character Creator in UE4

Work in progress of a character creator in Unreal Engine 4. Methods used in UE4: - Material parameter influencing - Material instance swapping - Joint scaling - Animation blending - Blend-shapes/Morph targets - Skeletal Mesh Socket spawning The character was sculpted in Zbrush and rigged in Maya. [UPDATE]: After the surprisingly large amount of requests I decided to somewhat recreated the project for you guys. Here’s the download link: ?d
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