Work in progress of a character creator in Unreal Engine 4.
Methods used in UE4:
- Material parameter influencing
- Material instance swapping
- Joint scaling
- Animation blending
- Blend-shapes/Morph targets
- Skeletal Mesh Socket spawning
The character was sculpted in Zbrush and rigged in Maya.
[UPDATE]:
After the surprisingly large amount of requests I decided to somewhat recreated the project for you guys. Here’s the download link:
?d
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