Unreal Engine Batman Arkham #15: Winter has come

As it’s almost christmas I’ve decided to take a stab at the menu cinematic from Arkham Origins as well as the Gotham Merchants Bank stealth area. I’ve also made numerous changes as of late, including - improved cape physics and cape keyframe poses during combat - various new environmental takedowns such as through vents and grates - smooth jumping animations (finally) - loud takedowns - improved stealth AI with a panic algorithm - AI responding to environment events, eg. missing grates, walls, gadget impacts and so on - enemies should also act more terrified when they realise that everyone else is taken out (though for some reasons the random filler voicelines don’t always get picked correctly) - probably some other things I forgot to mention or to showcase I couldn’t really showcase all of these things in this video though, as it’s already one of the longer ones again so I’ve decided to focus on the overhauled Arkham Origins Batsuit model and the
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