Update: I’ve created a tutorial on how to make this scene here:
I spent some time today playing with the new Unity 5 beta, and the standard shader with physically based lighting. This scene is the result of that. Everything in here is standard Unity with the exception of the Sonic Ether glow/bloom effect.
The skybox is the standard procedural skybox.
Nothing is baked lighting. It’s all realtime global illumination.
The reflections in the floor are accomplish