Unity 5 full day/night

Update: I’ve created a tutorial on how to make this scene here: I spent some time today playing with the new Unity 5 beta, and the standard shader with physically based lighting. This scene is the result of that. Everything in here is standard Unity with the exception of the Sonic Ether glow/bloom effect. The skybox is the standard procedural skybox. Nothing is baked lighting. It’s all realtime global illumination. The reflections in the floor are accomplish
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